How to write clean code and game developer best practices

 

Overview:

In this video we chat to Ivan Yakymchak, the Creative Dev Supervisor here at Homa.

He’ll be discussing how to best set up your Unity projects and organise your code to ensure it’s publisher ready. He’ll also dive into how to use Homa Console, included within Homa SDK, to enable you to debug and quickly change a ton of settings.

 

From the presentation:

 

Get Connected:

Connect with Kevin on Linkedin

https://www.linkedin.com/in/kevinwolstenholme/

Connect with Ivan on Linkedin

https://www.linkedin.com/in/ivan-yakymchak-758b6a65/

 

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