BUILD AND IMPROVE

Game Design & References

Learn techniques and game systems to improve and elevate your games and take them to the next level.

Explore our vast reference library of all the common genres and mechanics in casual mobile gaming along with some key elements of game and level design.

From best practices in onboarding your players to rewarding them with bonus screens and celebrations.

Game Design and References
PLAYER ONBOARDING The overall initial experience your player will have when opening your game.
GAME FEEL & JUICE The intangible, tactile sensation experienced when interacting with video games.
LEVEL PROGRESSION BARS A game design system that shows players exactly where they are in your universe.

Game Design References

Game Genre References-1
GAMEPLAY GENRES

Explore different game genres from our reference library.

VIEW EXAMPLES
Game Mechanics References
GAMEPLAY MECHANICS

Explore different game mechanics from our reference library.

VIEW EXAMPLES
END OF LEVEL GAMIFICATION The sections or mini games that appear after your player has completed a level or stage.
THE P.A.S.S.E.D METHOD One of the most important screens in your game. Defines your win state & underpins the game rules.
GAME SHOPS & STORES Whilst hyper casual games are low on content for initial release, a shop within your game is commonplace.
BONUS LEVELS / SCREENS Bonus Screens can be an impressive feature to add to your game in a fun and exciting way.