We can think of Hybridcasual games as mobile games that have hyper casual core game loops and simple mechanics, which are expanded and amplified with features and monetisation models of casual / mid-core games.
Retaining the positive instant action, snackable essence of a hyper casual whilst offering deeper and more complex player upgrades and progression systems. These create longer-term motivation, increased retention and player progression.
They drive higher baseline lifetime value through “In App Purchases” alongside “Ad-based monetisation” methods.
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Timestamps
03:45 - Hybridcasual Games - Game genre spectrums
07:40 - What are Hybridcasual Games - Explained
11:36 - Light and Deep
11:36 - Sub-genres and game loop examples
18:59 - Arcade Idle - Aquarium Land case study
25:24 - Arcade Idle - Zombie Defense case study
33:42 - Game systems and meta layer considerations
36:19 - Storyline ( Narrative / Journey )
40:57 - Build & Design ( Decoration / Restoration )
42:52 - Collecting
45:28 - RPG Elements ( Player Progression / Upgrades )
49:45 - Monetisation and game modes
53:14 - Retention and revenue drivers
57:02 - Game Modes - Collection Economy
1:01:04 - Game Modes - Mini games / Live Ops / Side Quests
1:04:25 - Game Modes - Decoration / Restoration
1:05:15 - Game Modes - Social and Battle Pass
1:08:02 - Thinking beyond and adjusting your mindset
1:20:01 - Hybridcasual - Wrapping up!